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A Look at a Mook: Maria

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(Edit: Added the color AND words! Hey, wanna see this in color without words, as well as two bonus Marias based on Gundams as helped along with by :iconatmad12:? Didn't think so, but they're at sta.sh/2h6ai1dgfu7?edit=1 anyway.)


Because it is an unfortunate rule of beat-em-up villains that no matter how many enemy types there are, SOMEONE has to be the "Galsia". Hi there, Maria Kenney.

Anyway.

MARIA
A relatively nice young lady who nonetheless always seems to find her way to the least fitting friends possible, she may not be particularly good at what she does but it's not gonna stop her from working hard and working often to try to give you a nice punch upside the head. It does make you wonder how or why it is that she's always ready for another go after you've just beaten her down, over and over...


Fighting style:
--Maria normally has exactly two moves - a weak jab, and a slightly more powerful haymaker straight that she only uses after she's connected with two jabs, which will knock the player down if she connects.
--Very occasionally, she can have additional moves, with the likelihood of her possessing either going up via her power level (which varies between her palette-swaps and game progression):
A) A front-kick that has a slightly longer start-up time than the jab, but that causes minor stunning, and combos immediately into the haymaker straight if it connects.
B) A flying kick that has a short start-up time, and a slight cooldown when she lands, during which she's completely vulnerable. The player will be knocked down if she connects.
--If Maria has extra move B, she ALWAYS possesses extra move A as well.


Palette-swaps:
--Rose
--Sakura
--Garcia
--Meg
--Mattie
--Shauna
--Watanabe
--Redfield
--Rockwell
--Hyatt
Image size
2022x2990px 641.54 KB
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Comments49
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AmorousAce's avatar
I... realise I have failed to inquire prior. What exactly |is| this game? It seems somewhat challenging so far, especially if the most basic "Mooks" are capable of laying down guaranteed knockdowns on a third hit. I suppose it depends how much you can do on the ground as part of the combat system. Mind you, beatemups are not my area of expertise; it might be that the third hit almost never happens.

It amuses me that Ms Regina Redshirt is more of a danger than the baseline...